Gamified Learning: The Impact of E-Sports on Student Motivation and Academic Commitment

Authors

  • Sairh Jabeen Senior Elementary Teacher (Physical Education), Islamabad Model School Girls Saidpur Islamabad
  • Tehzin Aslam Lecturer in Physical Education, Government Associate College for Women Jandanwala (Bhakkar)
  • Kalsoom Afzal M.Phil. Sports Science & Physical Education, MY Islamabad, Pakistan
  • Zainab BiBi M.Phil. Sports Science & Physical Education, MY Islamabad, Pakistan
  • Satish Waris Visiting Lecturer Department of Physical Education & Sports Science, UON, Punjab Pakistan
  • Ayesha Najia Sports Teacher at The city School, Iqbal campus Sialkot, Punjab Pakistan

Abstract

The rapid evolution of e-sports revolutionized the landscape of competitive gaming, attracting a vast audience and participants worldwide. This study explores the motivations behind students' engagement in e-sports, focusing on the social, entertainment, technological, financial, cognitive, and psychological factors. The research aimed to assess the perceptions of students regarding various motivational factors driving their participation in e-sports, along with examining gender-based differences in their motivations. Utilizing a quantitative approach, the study analyzed data from 515 students, with results indicating that students perceived that entertainment and fun, social interaction significantly contribute to students' involvement in e-sports. According to the findings, these elements not only operate as important engagement boosters but also show that e-sports is becoming more and more popular as a potential profession and a venue for personal growth. With implications for educational institutions, e-sports organizations, and legislators seeking to create a more welcoming and encouraging atmosphere for players, this study adds significant knowledge on the motives of students in the digital gaming space. In order to fully utilize e-sports' potential as an instrument for improving abilities and professional growth, the research also emphasizes how crucial it is to include them within educational and developmental frameworks.

Keywords: E-Sports, Students, Motivation, Online Gaming, Digital Arena

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Published

2025-10-16

How to Cite

Sairh Jabeen, Tehzin Aslam, Kalsoom Afzal, Zainab BiBi, Satish Waris, & Ayesha Najia. (2025). Gamified Learning: The Impact of E-Sports on Student Motivation and Academic Commitment. `, 4(02), 529–537. Retrieved from https://assajournal.com/index.php/36/article/view/979